I’m in the Fal’cie shrine now though, so hopefully the drudgery is near the end. The linearity hasn’t been getting to me too much, but rather the fact that battles don’t yield EXP until a ways in (no doubt justified the L’cie narrative, but nevertheless unenjoyable). We look forward to discussing Final Fantasy XIII with you! This week’s comments will be used in the upcoming Megaphones Ahoy! Podcast. What do you think of the battle system, the story, the characters, the soundtrack, the technical performance, the limitations of the hardware, the voice acting, the translation and scripting, and anything else? Use the comments below to tell us what you think. Now that Final Fantasy XIII is available for purchase, we want to hear your first-hand accounts of anything and everything that you feel worth mentioning. The time has come for the general, English-speaking public to weigh in upon these and other matters.
#Final fantasy xiii ost zing ps3
Much has been made of the news that the 360 version runs at a lower resolution that the PS3 version has a less consistent frame rate that there are no towns that only one character is controllable in battle that nearly the first half of the game is incredibly linear that the soundtrack is too ambient and so on. Matters technical, logistical, structural, and creative have been the source of (occasionally bitter) contention. The American, European, and Australian release took place on 9 March, 2010.Īvailable for both PlayStation 3 and XBox 360, it has been the focus of industry-wide speculation for years.
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The thirteenth (or fourteenth, counting Final Fantasy X-2) iteration in the ‘main’ Final Fantasy series, Final Fantasy XIII was released in Japan on 17 December, 2009.
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The Starlight Megaphone is pleased to open discussion on the content of this year’s biggest RPG release: Final Fantasy XIII!